• Joined on 2025-10-13
xgan pushed to master at xgan/2025TapTapGameJam 2025-10-23 15:46:22 +08:00
efcbc8eea5 feat(Dialogue): 实现基本的对话系统
xgan pushed to master at xgan/2025TapTapGameJam 2025-10-23 09:46:02 +08:00
869d5794f3 feat(MeshRenderer): 实现MeshRenderer的可编辑组件
xgan pushed to master at xgan/2025TapTapGameJam 2025-10-23 09:27:09 +08:00
798b07aa53 chore(): Tag补充
xgan pushed to master at xgan/2025TapTapGameJam 2025-10-23 09:26:54 +08:00
f50ad955aa feat(Transport): 实现传送器
xgan pushed to master at xgan/2025TapTapGameJam 2025-10-22 19:38:35 +08:00
7903e7fdbe feat(): 完成控制台的2中发射信号的模式切换, 优化基本按钮和拉杆的表现
xgan pushed to master at xgan/2025TapTapGameJam 2025-10-22 17:35:06 +08:00
5198a80318 refactor(Facility): 使用继承让所有机关都拥有了独自的 可交互 可编辑 可连接设定。大面积重构
acd8282ff0 feat(Console MovePlateform): 实现控制台和移动平台
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xgan pushed to master at xgan/2025TapTapGameJam 2025-10-21 16:43:01 +08:00
93b83b3af3 refactor():重构编辑系统,不再需要添加额外的脚本作为可编辑的入口了
xgan pushed to master at xgan/2025TapTapGameJam 2025-10-21 15:40:14 +08:00
1ce3d1a0d8 feat(): 添加删除连接线的提示
a7dcf15aed feat(Emmit): 实现发射器
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xgan pushed to master at xgan/2025TapTapGameJam 2025-10-21 14:24:02 +08:00
6ff684a71e feat(UIReminder): 优化了提示键位的UI
f71ef8cae9 feat(Edit): 现在玩家按E可以直接对可编辑物体进行编辑
d3eed0945c feat(Gaze): 实现注视相关提示
4737220e42 fix(DeleteLines): 修复无法删除连线的BUG
56fab4ede4 fix(ConnectUI): 让连接UI正确显示
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xgan pushed to master at xgan/2025TapTapGameJam 2025-10-20 19:59:52 +08:00
9daa56a457 feat(NumberSlot): 实现号码槽
xgan pushed to master at xgan/2025TapTapGameJam 2025-10-20 19:41:03 +08:00
0a1aa83425 refactor(Connect): 重构连接体系,实现一个物体拥有多个连接线
xgan pushed to master at xgan/2025TapTapGameJam 2025-10-20 11:02:16 +08:00
bb2c5aa436 feat(Connect): 实现在场景中提前布置连线,游戏开始后自动连接的功能
xgan pushed to master at xgan/2025TapTapGameJam 2025-10-20 10:42:37 +08:00
ec905d2a27 feat(Connect Distance): 添加了玩家最大可连接距离的逻辑
xgan pushed to master at xgan/2025TapTapGameJam 2025-10-20 10:33:05 +08:00
2b4a7af1e1 feat(CutLine): 实现切除连接线的逻辑
5dd9760a20 chore(Script.Gameplay.Player): 修改名称空间Gameplay.Player -> Script.Gameplay.Player
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xgan pushed to master at xgan/2025TapTapGameJam 2025-10-20 10:01:45 +08:00
3593a9f0e8 feat(Lever):实现拉杆
bb16550a0f feat(PressurePlate):实现压力板
6edc9fa3fd chore(StartFromCore):添加从Core开启的编辑器快捷方法
7c826ceba4 feat(Button): 实现按钮预制体,测试倒计时功能,添加从测试开始的按钮
fc91a61930 fix(): 修复Rigidbody无法正常下落的BUG
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xgan pushed to master at xgan/2025TapTapGameJam 2025-10-20 09:02:21 +08:00
06b253da24 chore(): 修改了Gameplay接口的名称空间,添加Test场景专门摆放展示预制体的功能
xgan pushed to master at xgan/2025TapTapGameJam 2025-10-19 19:42:59 +08:00
bc6e0277f8 fix(UI): 修复当UIBase的IsOpenOnFirstLoad为false的时候,会导致组件的Awake无法触发的BUG
xgan pushed to master at xgan/2025TapTapGameJam 2025-10-19 19:39:00 +08:00
f3d73ab65a feat(Connect): 完成连线基本玩法,
e14e8925de fix(): 修复字符集缺少_, 修复TimePauseManager的警告问题
0eb5cbf784 fix(DoorInteract):
462a3b5850 refactor(): 使用第一人称射线检测来替换掉 可交互和可编辑种重合的部分
b709d1219f chore():整理了一下文件夹和玩家的血量逻辑
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xgan pushed to master at xgan/2025TapTapGameJam 2025-10-18 11:56:52 +08:00
ab403fac4b feat(Rigidbody Collider): 实现可编辑的Rigidbody 和 Collider
xgan pushed to master at xgan/2025TapTapGameJam 2025-10-18 11:42:29 +08:00
0716cbc0f7 fix(Door): 修复了交互开关无法正常运行的BUG