38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Script.Gameplay.Interface;
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using Script.Gameplay.Connect;
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namespace Script.Gameplay.Facility
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{
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public class ButtonInteractController : BaseFacilityController
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{
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[SerializeField] private float signalDuration = 1.0f; // 信号持续时间(秒)
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private bool IsPressing = true;
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public override string GetInteractPrompt()
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{
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return "按F按下按钮";
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}
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public override void Interact(GameObject interactor)
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{
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if (!IsPressing) return;
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StartCoroutine(SendSignalCoroutine());
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Debug.Log("Button pressed");
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}
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private IEnumerator SendSignalCoroutine()
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{
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SendSignal(true, this.gameObject);
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IsPressing = false;
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// 按钮压下的动画或效果可以在这里添加
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yield return new WaitForSeconds(signalDuration);
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SendSignal(false, this.gameObject);
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IsPressing = true;
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// 按钮弹起的动画或效果可以在这里添加
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}
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}
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} |