54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using Script.Gameplay.Connect;
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namespace Script.Gameplay.Facility
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{
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// 号码枚举类型
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public enum NumberType
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{
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Zero,
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One,
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Two,
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Three,
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Four,
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Five,
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// Six,
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// Seven,
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// Eight,
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// Nine
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}
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// 号码槽
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public class NumberSlotController : BaseFacilityController
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{
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[Header("号码槽设置")]
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[SerializeField] private NumberType currentNumber = NumberType.Zero;
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[SerializeField] private NumberType correctNumber = NumberType.One;
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// 接收信号
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public override void OnSignalReceived(bool active, GameObject sender)
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{
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base.OnSignalReceived(active, sender);
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if (active)
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{
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SwitchToNextNumber();
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}
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}
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// 切换到下一个号码
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private void SwitchToNextNumber()
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{
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currentNumber = (NumberType)(((int)currentNumber + 1) % System.Enum.GetValues(typeof(NumberType)).Length);
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CheckNumberAndSendSignal();
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}
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// 检查号码并发信号
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private void CheckNumberAndSendSignal()
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{
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bool isCorrect = currentNumber == correctNumber;
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SendSignal(isCorrect, this.gameObject);
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}
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}
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}
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