using UnityEngine; using System.Collections.Generic; using Script.Gameplay.Connect; namespace Script.Gameplay.Interface { public interface IConnectable { public bool IsEnableConnect { get; set; } Vector3 GetPosition(); // 获取连接点位置 GameObject GetGameObject(); // 获取连接点物体 string GetConnectableName(); // 获取连接点名称 public List ConnectionLines { get; set; } } }