using System.Collections.Generic; using UnityEngine; using Script.Gameplay.Interface; using Script.Gameplay.Connect; namespace Script.Gameplay.Facility { public class LeverInteractController : BaseFacilityController { private bool isPulled = false; public override string GetInteractPrompt() { return "按F拉动拉杆"; } public override void Interact(GameObject interactor) { if (!IsEnableInteract) return; isPulled = !isPulled; SendSignal(isPulled, this.gameObject); // 可选:拉杆动画 //Debug.Log(isPulled ? "Lever pulled down" : "Lever reset"); } public override void OnGazeEnter(GameObject go) { // 可选:高亮拉杆 } public override void OnGazeExit(GameObject go) { // 可选:取消高亮 } } }