using UnityEngine; namespace Core { public interface IInputManager { // public Vector2 Move { get; } // public Vector2 Look { get; } // public bool JumpPressed { get; } // public bool PausePressed { get; } // public bool InteractPressed { get; } public void SetCursorState(bool visible, CursorLockMode lockMode); public void SetInputForLook(bool enabled); public void SetInputForMove(bool enabled); } }