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fdcae95e23
| Author | SHA1 | Date | |
|---|---|---|---|
| fdcae95e23 | |||
| 8bd5849cd1 |
46
Assets/Prefab/Gameplay/Manager/GameDataManager.prefab
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46
Assets/Prefab/Gameplay/Manager/GameDataManager.prefab
Normal file
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@@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@@ -9,6 +10,7 @@ namespace Script.Gameplay.Facility
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public class EmitterController : BaseFacilityController
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{
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[Header("发射器设置")]
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[SerializeField] private bool isEmittingOnStart = false;
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[SerializeField] private GameObject prefabToEmit;
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[SerializeField] private Transform emitPoint;
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[SerializeField] private Vector3 emitDirection = Vector3.forward;
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@@ -19,6 +21,14 @@ namespace Script.Gameplay.Facility
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private Coroutine emitCoroutine;
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private void Start()
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{
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if (isEmittingOnStart)
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{
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emitCoroutine = StartCoroutine(EmitRoutine());
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}
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}
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// 接收信号
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public override void OnSignalReceived(bool active, GameObject sender)
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{
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@@ -4,6 +4,7 @@ using Script.Gameplay.Global;
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using TMPro;
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using UnityEngine;
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using Script.Gameplay.Input;
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using UnityEngine.InputSystem;
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namespace UI
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{
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@@ -17,7 +18,10 @@ namespace UI
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{
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base.Awake();
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inputManager = InputManager.Instance;
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inputManager.Input.Player.Setting.performed+= ctx =>
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inputManager.Input.Player.Setting.performed += RegisterInput;
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}
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private void RegisterInput(InputAction.CallbackContext ctx)
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{
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if (!isActiveAndEnabled)
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{
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@@ -31,7 +35,6 @@ namespace UI
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inputManager.SetInputForLook(true);
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inputManager.SetInputForMove(true);
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}
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};
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}
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public override void Show()
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@@ -44,5 +47,10 @@ namespace UI
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{
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base.Hide();
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}
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private void OnDestroy()
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{
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inputManager.Input.Player.Setting.performed -= RegisterInput;
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}
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}
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}
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Reference in New Issue
Block a user