最终调整1
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@@ -29,12 +29,18 @@ namespace Script.Gameplay.Global
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OnGameStart?.Invoke();
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}
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public void EndGameplay()
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{
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ScenesManager.Instance.LoadGameplay("End");
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}
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public IEnumerator ReStartGame()
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{
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StartCoroutine(ScreenGlitchManager.Instance.TriggerGlitchEffect());
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yield return new WaitForSeconds(1.0f);
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ScenesManager.Instance.LoadGameplay(currentStartGameMode);
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OnGameStart?.Invoke();
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UIManager.Instance.UpdateCursorState();
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}
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}
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}
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