feat(): 实现EditComponent的UI基础,引入TextMeshPro,添加了在Inside状态下不能互动物体的逻辑控制

This commit is contained in:
2025-10-18 11:00:06 +08:00
parent 7f703d69d6
commit f54a3c550c
85 changed files with 13841 additions and 51 deletions

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@@ -9,7 +9,8 @@ namespace Script.Gameplay.Facility
public interface IEditableComponent
{
public bool IsActive { get; set; }
public string ComponentName { get; set; }
public LockLevel LockLevel { get; }
public void SetActive(bool active);
}
}