From e85586d3515a4c21cb587a32ce53a38310274df1 Mon Sep 17 00:00:00 2001 From: GanX <2423855310@qq.com> Date: Tue, 28 Oct 2025 23:22:40 +0800 Subject: [PATCH] =?UTF-8?q?fix():=20=E5=88=A0=E9=99=A4BUGShader?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Art/Material/BugMaterial.mat | 33 ------------ Assets/Art/Material/BugMaterial.mat.meta | 8 --- Assets/Script/Shader/BugShader.shader | 58 ---------------------- Assets/Script/Shader/BugShader.shader.meta | 9 ---- 4 files changed, 108 deletions(-) delete mode 100644 Assets/Art/Material/BugMaterial.mat delete mode 100644 Assets/Art/Material/BugMaterial.mat.meta delete mode 100644 Assets/Script/Shader/BugShader.shader delete mode 100644 Assets/Script/Shader/BugShader.shader.meta diff --git a/Assets/Art/Material/BugMaterial.mat b/Assets/Art/Material/BugMaterial.mat deleted file mode 100644 index a1e9fb2..0000000 --- a/Assets/Art/Material/BugMaterial.mat +++ /dev/null @@ -1,33 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!21 &2100000 -Material: - serializedVersion: 8 - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: BugMaterial - m_Shader: {fileID: 4800000, guid: db4d7f6263695184ab192bce9893a127, type: 3} - m_Parent: {fileID: 0} - m_ModifiedSerializedProperties: 0 - m_ValidKeywords: [] - m_InvalidKeywords: [] - m_LightmapFlags: 4 - m_EnableInstancingVariants: 0 - m_DoubleSidedGI: 0 - m_CustomRenderQueue: -1 - stringTagMap: {} - disabledShaderPasses: [] - m_LockedProperties: - m_SavedProperties: - serializedVersion: 3 - m_TexEnvs: - - _MainTex: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - m_Ints: [] - m_Floats: [] - m_Colors: [] - m_BuildTextureStacks: [] diff --git a/Assets/Art/Material/BugMaterial.mat.meta b/Assets/Art/Material/BugMaterial.mat.meta deleted file mode 100644 index ca94e20..0000000 --- a/Assets/Art/Material/BugMaterial.mat.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: d3bafdbb18d669844bc660cc9555ec99 -NativeFormatImporter: - externalObjects: {} - mainObjectFileID: 2100000 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Script/Shader/BugShader.shader b/Assets/Script/Shader/BugShader.shader deleted file mode 100644 index db1374e..0000000 --- a/Assets/Script/Shader/BugShader.shader +++ /dev/null @@ -1,58 +0,0 @@ -Shader "Unlit/BugShader" -{ - Properties - { - _MainTex ("Texture", 2D) = "white" {} - } - SubShader - { - Tags { "RenderType"="Opaque" } - LOD 100 - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - // make fog work - #pragma multi_compile_fog - - #include "UnityCG.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - UNITY_FOG_COORDS(1) - float4 vertex : SV_POSITION; - }; - - sampler2D _MainTex; - float4 _MainTex_ST; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - UNITY_TRANSFER_FOG(o,o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - // sample the texture - fixed4 col = tex2D(_MainTex, i.uv); - // apply fog - UNITY_APPLY_FOG(i.fogCoord, col); - - } - ENDCG - } - } -} diff --git a/Assets/Script/Shader/BugShader.shader.meta b/Assets/Script/Shader/BugShader.shader.meta deleted file mode 100644 index 0ac4648..0000000 --- a/Assets/Script/Shader/BugShader.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: db4d7f6263695184ab192bce9893a127 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: