feat(UI): 完成UI部分的基本美术优化
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@@ -21,7 +21,7 @@ namespace UI
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ControllerLocator.Instance.TryGetWait<PlayerConnectController>(OnGetConnectController);
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ControllerLocator.Instance.TryGetWait<PlayerWatchModeController>(OnGetWatchModeController);
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}
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private void OnGetConnectController(PlayerConnectController controller)
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{
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_playerConnectController = controller;
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@@ -30,25 +30,25 @@ namespace UI
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UpdateInputText(null);
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UpdateOutputText(null);
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}
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private void UpdateInputText(IConnectable input)
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{
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string text = input != null ? input.GetConnectableName() : "None";
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if (pointBText != null)
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{
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pointBText.text = "pointB: " + text;
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pointBText.text = "B: " + text;
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}
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}
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private void UpdateOutputText(IConnectable output)
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{
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string text = output != null ? output.GetConnectableName() : "None";
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if (pointAText != null)
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{
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pointAText.text = "pointA: " + text;
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pointAText.text = "A: " + text;
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}
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}
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private void OnGetWatchModeController(PlayerWatchModeController controller)
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{
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_playerWatchModeController = controller;
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@@ -20,8 +20,8 @@ namespace UI
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private void OnGet(PlayerWatchModeController watchModeCtrl)
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{
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watchModeController = watchModeCtrl;
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modeText.text = "Mode: " + watchModeController.CurrentWatchMode;
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watchModeController.OnEnterWatchMode += mode => modeText.text = "Mode: " + mode;
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modeText.text = watchModeController.CurrentWatchMode.ToString();
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watchModeController.OnEnterWatchMode += mode => modeText.text = mode.ToString();
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}
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}
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}
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