feat(UI): 完成UI部分的基本美术优化

This commit is contained in:
2025-10-29 08:13:11 +08:00
parent 958fb65805
commit c674131911
30 changed files with 2576 additions and 136 deletions

View File

@@ -21,7 +21,7 @@ namespace UI
ControllerLocator.Instance.TryGetWait<PlayerConnectController>(OnGetConnectController);
ControllerLocator.Instance.TryGetWait<PlayerWatchModeController>(OnGetWatchModeController);
}
private void OnGetConnectController(PlayerConnectController controller)
{
_playerConnectController = controller;
@@ -30,25 +30,25 @@ namespace UI
UpdateInputText(null);
UpdateOutputText(null);
}
private void UpdateInputText(IConnectable input)
{
string text = input != null ? input.GetConnectableName() : "None";
if (pointBText != null)
{
pointBText.text = "pointB: " + text;
pointBText.text = "B: " + text;
}
}
private void UpdateOutputText(IConnectable output)
{
string text = output != null ? output.GetConnectableName() : "None";
if (pointAText != null)
{
pointAText.text = "pointA: " + text;
pointAText.text = "A: " + text;
}
}
private void OnGetWatchModeController(PlayerWatchModeController controller)
{
_playerWatchModeController = controller;

View File

@@ -20,8 +20,8 @@ namespace UI
private void OnGet(PlayerWatchModeController watchModeCtrl)
{
watchModeController = watchModeCtrl;
modeText.text = "Mode: " + watchModeController.CurrentWatchMode;
watchModeController.OnEnterWatchMode += mode => modeText.text = "Mode: " + mode;
modeText.text = watchModeController.CurrentWatchMode.ToString();
watchModeController.OnEnterWatchMode += mode => modeText.text = mode.ToString();
}
}
}