feat(ScreenGlitch): 完成基础的故障屏幕闪烁效果,并在重启时启用
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||||
using System;
|
||||
using System.Collections;
|
||||
using Core;
|
||||
using Script.Gameplay.Input;
|
||||
using UnityEngine;
|
||||
@@ -24,13 +25,16 @@ namespace Script.Gameplay.Global
|
||||
GameCountdownManager.Instance.StartLevelTimer();
|
||||
GameCountdownManager.Instance.OnFinish.AddListener(() =>
|
||||
{
|
||||
if (IsOpenRestartGameOnCountdownFinish) RestartGame();
|
||||
if (IsOpenRestartGameOnCountdownFinish)
|
||||
StartCoroutine(RestartGame());
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
public void RestartGame()
|
||||
public IEnumerator RestartGame()
|
||||
{
|
||||
StartCoroutine(ScreenGlitchManager.Instance.TriggerGlitchEffect());
|
||||
yield return new WaitForSeconds(1.0f);
|
||||
GameManager.Instance.ReStartGame();
|
||||
}
|
||||
}
|
||||
|
||||
49
Assets/Script/Gameplay/Global/ScreenGlitchManager.cs
Normal file
49
Assets/Script/Gameplay/Global/ScreenGlitchManager.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using Core;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Script.Gameplay.Input;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
namespace Script.Gameplay.Global
|
||||
{
|
||||
public class ScreenGlitchManager : MonoSingleton<ScreenGlitchManager>
|
||||
{
|
||||
[Tooltip("在 Project 中拖入 UniversalRendererData 资源")]
|
||||
public UniversalRendererData rendererData;
|
||||
|
||||
[Tooltip("要控制的 RendererFeature 名称")] public string featureName = "ScreenGlitchFeature";
|
||||
[SerializeField] private float glitchDuration = 1f;
|
||||
|
||||
public void SetFeatureActive(bool active)
|
||||
{
|
||||
if (rendererData == null)
|
||||
{
|
||||
Debug.LogError("rendererData 未赋值");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var feature in rendererData.rendererFeatures)
|
||||
{
|
||||
if (feature != null && feature.name == featureName)
|
||||
{
|
||||
feature.SetActive(active);
|
||||
Debug.Log($"{featureName} 已{(active ? "启用" : "禁用")}");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Debug.LogWarning($"未找到名为 {featureName} 的 RendererFeature");
|
||||
}
|
||||
|
||||
// 使用协程,开启一段时间的故障效果,然后自动关闭
|
||||
public IEnumerator TriggerGlitchEffect()
|
||||
{
|
||||
SetFeatureActive(true);
|
||||
yield return new WaitForSeconds(glitchDuration);
|
||||
SetFeatureActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Script/Gameplay/Global/ScreenGlitchManager.cs.meta
Normal file
11
Assets/Script/Gameplay/Global/ScreenGlitchManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 8ded342e0c632c44790b442a0305c440
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -41,7 +41,7 @@ namespace Script.Gameplay.Player
|
||||
|
||||
private void Start()
|
||||
{
|
||||
OnDeath += GameFlowManager.Instance.RestartGame;
|
||||
OnDeath += () => StartCoroutine(GameFlowManager.Instance.RestartGame());
|
||||
}
|
||||
|
||||
public void TakeDamage(int damage)
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using Core;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Script.Gameplay.Global;
|
||||
@@ -6,7 +7,7 @@ using TMPro;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class GameCountDownViewer : MonoBehaviour
|
||||
public class GameCountDownViewer : UIBase
|
||||
{
|
||||
public TMP_Text countdownText;
|
||||
private GameCountdownManager _countdownManager;
|
||||
|
||||
8
Assets/Script/Shader.meta
Normal file
8
Assets/Script/Shader.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 2748a161d151d2a48825a694346cad26
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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5009
Assets/Script/Shader/ScreenGlitchShaderGraph.shadergraph
Normal file
5009
Assets/Script/Shader/ScreenGlitchShaderGraph.shadergraph
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: b5a56b24760eb5540a723af1bef52248
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
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@@ -1,5 +1,25 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_Script: {fileID: 11500000, guid: 6d613f08f173d4dd895bb07b3230baa9, type: 3}
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m_EditorClassIdentifier:
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--- !u!114 &-1878332245247344467
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MonoBehaviour:
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@@ -53,7 +73,8 @@ MonoBehaviour:
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hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3}
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- {fileID: -1878332245247344467}
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m_RendererFeatureMap: adc0de57c6d2eee5
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- {fileID: -3191206280106483194}
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xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2}
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Reference in New Issue
Block a user