feat(ScreenGlitch): 完成基础的故障屏幕闪烁效果,并在重启时启用
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@@ -1,4 +1,5 @@
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using System;
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using Core;
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using UnityEngine;
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using UnityEngine.UI;
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using Script.Gameplay.Global;
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@@ -6,7 +7,7 @@ using TMPro;
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namespace UI
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{
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public class GameCountDownViewer : MonoBehaviour
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public class GameCountDownViewer : UIBase
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{
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public TMP_Text countdownText;
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private GameCountdownManager _countdownManager;
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