feat(Cycle):实现循环提前检测,修复交互提示消失,按键绑定的事件在重启的时候没能正确,触发循环的提前检测有错误
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@@ -122,8 +122,11 @@ namespace Script.Gameplay.Player
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{
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ControllerLocator.Instance.Unregister<PlayerWatchModeController>(this);
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var input = inputManager.Input;
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input.Player.SwitchWatchMode.performed -= RegisterInput;
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if (inputManager != null)
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{
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var input = inputManager.Input;
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input.Player.SwitchWatchMode.performed -= RegisterInput;
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}
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}
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}
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}
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