feat(Cycle):实现循环提前检测,修复交互提示消失,按键绑定的事件在重启的时候没能正确,触发循环的提前检测有错误
This commit is contained in:
@@ -1,88 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using System.Collections;
|
||||
|
||||
namespace Core
|
||||
{
|
||||
public class ScenesManager : MonoSingleton<ScenesManager>
|
||||
{
|
||||
private string currentGameplayScene;
|
||||
private bool isLoadGameplayUI = false;
|
||||
|
||||
// 修正:直接根据当前激活场景判断
|
||||
public bool IsInMainMenu =>
|
||||
currentGameplayScene == "StartMenu";
|
||||
|
||||
// 修正:只有当已有记录的 gameplay 场景且激活场景与之匹配时才返回 true
|
||||
public bool IsInGameplay =>
|
||||
currentGameplayScene == "Level1" || currentGameplayScene == "Test";
|
||||
|
||||
public bool IsActiveScene(string sceneName)
|
||||
{
|
||||
return SceneManager.GetActiveScene().name == sceneName;
|
||||
}
|
||||
|
||||
public bool IsSceneLoaded(string sceneName)
|
||||
{
|
||||
return SceneManager.GetSceneByName(sceneName).isLoaded;
|
||||
}
|
||||
|
||||
public void LoadMainMenu()
|
||||
{
|
||||
if (isLoadGameplayUI)
|
||||
{
|
||||
StartCoroutine(UnloadScene("UIScene"));
|
||||
isLoadGameplayUI = false;
|
||||
}
|
||||
|
||||
StartCoroutine(SwitchGameplay("StartMenu"));
|
||||
}
|
||||
|
||||
public void LoadGameplay(string sceneName)
|
||||
{
|
||||
StartCoroutine(SwitchGameplay(sceneName));
|
||||
ReLoadUIScene();
|
||||
}
|
||||
|
||||
public void ReLoadUIScene()
|
||||
{
|
||||
if (isLoadGameplayUI)
|
||||
{
|
||||
StartCoroutine(UnloadScene("UIScene"));
|
||||
}
|
||||
StartCoroutine(LoadSceneAdditive("UIScene"));
|
||||
isLoadGameplayUI = true;
|
||||
}
|
||||
|
||||
private IEnumerator SwitchGameplay(string newScene)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(currentGameplayScene))
|
||||
{
|
||||
yield return UnloadScene(currentGameplayScene);
|
||||
}
|
||||
|
||||
yield return LoadSceneAdditive(newScene);
|
||||
currentGameplayScene = newScene;
|
||||
// 可选:将新场景设置为激活场景
|
||||
SceneManager.SetActiveScene(SceneManager.GetSceneByName(newScene));
|
||||
}
|
||||
|
||||
private IEnumerator LoadSceneAdditive(string sceneName)
|
||||
{
|
||||
var async = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);
|
||||
while (!async.isDone)
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator UnloadScene(string sceneName)
|
||||
{
|
||||
var async = SceneManager.UnloadSceneAsync(sceneName);
|
||||
while (!async.isDone)
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f0b4ab0cd384d91bfb99fd97c34ac5d
|
||||
timeCreated: 1760401308
|
||||
Reference in New Issue
Block a user