feat(): 完成将Manager从Gameplay转移到Core,实现循环次数持久化,实现设置面板
This commit is contained in:
@@ -1,5 +1,7 @@
|
||||
using UnityEngine;
|
||||
using Core;
|
||||
using Script.Gameplay.Input;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class StartGameButton : UIBase
|
||||
@@ -8,6 +10,7 @@ namespace UI
|
||||
public void StartGame()
|
||||
{
|
||||
ScenesManager.Instance.LoadGameplay(levelName);
|
||||
InputManager.Instance.SetCursorState(false,CursorLockMode.Locked);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user