feat(): 完成将Manager从Gameplay转移到Core,实现循环次数持久化,实现设置面板

This commit is contained in:
2025-10-26 09:32:28 +08:00
parent c1f7418ffa
commit 95616f8c10
20 changed files with 6630 additions and 5767 deletions

View File

@@ -41,7 +41,7 @@ namespace Script.Gameplay.Player
private void Start()
{
OnDeath += () => StartCoroutine(GameFlowManager.Instance.RestartGame());
OnDeath += () => StartCoroutine(GameFlowManager.Instance.OnCountDown());
}
public void TakeDamage(int damage)