feat(): 完成将Manager从Gameplay转移到Core,实现循环次数持久化,实现设置面板

This commit is contained in:
2025-10-26 09:32:28 +08:00
parent c1f7418ffa
commit 95616f8c10
20 changed files with 6630 additions and 5767 deletions

View File

@@ -19,23 +19,24 @@ namespace Script.Gameplay.Global
public class GameFlowManager : MonoSingleton<GameFlowManager>
{
public bool IsOpenRestartGameOnCountdownFinish = true;
private GameCountdownManager _gameCountdownManager;
private void Start()
{
GameCountdownManager.Instance.StartLevelTimer();
GameCountdownManager.Instance.OnFinish.AddListener(() =>
_gameCountdownManager = GameCountdownManager.Instance;
_gameCountdownManager.StartLevelTimer();
_gameCountdownManager.OnFinish.AddListener(() =>
{
if (IsOpenRestartGameOnCountdownFinish)
StartCoroutine(RestartGame());
StartCoroutine(OnCountDown());
}
);
}
public IEnumerator RestartGame()
public IEnumerator OnCountDown()
{
StartCoroutine(ScreenGlitchManager.Instance.TriggerGlitchEffect());
yield return new WaitForSeconds(1.0f);
GameManager.Instance.ReStartGame();
GameManager.Instance.ReStartGameplay();
}
}
}