feat(): 完成将Manager从Gameplay转移到Core,实现循环次数持久化,实现设置面板
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@@ -19,23 +19,24 @@ namespace Script.Gameplay.Global
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public class GameFlowManager : MonoSingleton<GameFlowManager>
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{
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public bool IsOpenRestartGameOnCountdownFinish = true;
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private GameCountdownManager _gameCountdownManager;
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private void Start()
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{
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GameCountdownManager.Instance.StartLevelTimer();
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GameCountdownManager.Instance.OnFinish.AddListener(() =>
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_gameCountdownManager = GameCountdownManager.Instance;
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_gameCountdownManager.StartLevelTimer();
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_gameCountdownManager.OnFinish.AddListener(() =>
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{
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if (IsOpenRestartGameOnCountdownFinish)
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StartCoroutine(RestartGame());
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StartCoroutine(OnCountDown());
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}
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);
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}
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public IEnumerator RestartGame()
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public IEnumerator OnCountDown()
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{
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StartCoroutine(ScreenGlitchManager.Instance.TriggerGlitchEffect());
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yield return new WaitForSeconds(1.0f);
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GameManager.Instance.ReStartGame();
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GameManager.Instance.ReStartGameplay();
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}
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}
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}
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