feat(): 完成将Manager从Gameplay转移到Core,实现循环次数持久化,实现设置面板
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@@ -5,14 +5,16 @@ namespace Core
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{
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public class GameManager : MonoSingleton<GameManager>
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{
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public event Action OnGameStart;
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private void Start()
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{
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ScenesManager.Instance.LoadMainMenu();
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}
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public void ReStartGame()
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public void ReStartGameplay()
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{
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ScenesManager.Instance.LoadGameplay("Level1");
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OnGameStart?.Invoke();
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}
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}
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}
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