feat(): 完成将Manager从Gameplay转移到Core,实现循环次数持久化,实现设置面板
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16
Assets/Editor/PlayerPrefsCleaner.cs
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16
Assets/Editor/PlayerPrefsCleaner.cs
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using UnityEditor;
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using UnityEngine;
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namespace Editor
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{
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public static class PlayerPrefsCleaner
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{
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[MenuItem("Tools/清空PlayerPrefs数据")]
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public static void ClearPlayerPrefs()
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{
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PlayerPrefs.DeleteAll();
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PlayerPrefs.Save();
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Debug.Log("所有PlayerPrefs数据已清空!");
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}
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}
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}
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