fix(): 修复重启后切换模式后相机丢失BUG,修复重启后UI绑定失效的BUG,将GameManager移动到Gameplay
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@@ -23,7 +23,7 @@ namespace Script.Gameplay.Global
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private void Start()
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{
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_gameCountdownManager = GameCountdownManager.Instance;
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_gameCountdownManager.StartLevelTimer();
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GameManager.Instance.OnGameStart += OnGameStart;
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_gameCountdownManager.OnFinish.AddListener(() =>
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{
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if (IsOpenRestartGameOnCountdownFinish)
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@@ -32,11 +32,16 @@ namespace Script.Gameplay.Global
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);
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}
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public void OnGameStart()
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{
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_gameCountdownManager.StartLevelTimer();
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}
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public IEnumerator OnCountDown()
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{
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StartCoroutine(ScreenGlitchManager.Instance.TriggerGlitchEffect());
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yield return new WaitForSeconds(1.0f);
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GameManager.Instance.ReStartGameplay();
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GameManager.Instance.StartGameplay();
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}
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}
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}
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