fix(): 修复重启后切换模式后相机丢失BUG,修复重启后UI绑定失效的BUG,将GameManager移动到Gameplay

This commit is contained in:
2025-10-26 09:56:23 +08:00
parent 95616f8c10
commit 9094b17a3d
7 changed files with 55 additions and 367 deletions

View File

@@ -23,7 +23,7 @@ namespace Script.Gameplay.Global
private void Start()
{
_gameCountdownManager = GameCountdownManager.Instance;
_gameCountdownManager.StartLevelTimer();
GameManager.Instance.OnGameStart += OnGameStart;
_gameCountdownManager.OnFinish.AddListener(() =>
{
if (IsOpenRestartGameOnCountdownFinish)
@@ -32,11 +32,16 @@ namespace Script.Gameplay.Global
);
}
public void OnGameStart()
{
_gameCountdownManager.StartLevelTimer();
}
public IEnumerator OnCountDown()
{
StartCoroutine(ScreenGlitchManager.Instance.TriggerGlitchEffect());
yield return new WaitForSeconds(1.0f);
GameManager.Instance.ReStartGameplay();
GameManager.Instance.StartGameplay();
}
}
}

View File

@@ -0,0 +1,26 @@
using System;
using Core;
namespace Script.Gameplay.Global
{
public class GameManager : MonoSingleton<GameManager>
{
public event Action OnGameStart;
private void Start()
{
ScenesManager.Instance.LoadMainMenu();
}
public void StartGameplay()
{
ScenesManager.Instance.LoadGameplay("Level1");
OnGameStart?.Invoke();
}
public void StartTest()
{
ScenesManager.Instance.LoadGameplay("Test");
OnGameStart?.Invoke();
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: db200c814b6e4465843d7ebc113fd9d0
timeCreated: 1760362855