fix(): 修复重启后切换模式后相机丢失BUG,修复重启后UI绑定失效的BUG,将GameManager移动到Gameplay
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@@ -23,7 +23,7 @@ namespace Script.Gameplay.Global
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private void Start()
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{
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_gameCountdownManager = GameCountdownManager.Instance;
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_gameCountdownManager.StartLevelTimer();
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GameManager.Instance.OnGameStart += OnGameStart;
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_gameCountdownManager.OnFinish.AddListener(() =>
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{
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if (IsOpenRestartGameOnCountdownFinish)
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@@ -32,11 +32,16 @@ namespace Script.Gameplay.Global
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);
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}
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public void OnGameStart()
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{
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_gameCountdownManager.StartLevelTimer();
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}
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public IEnumerator OnCountDown()
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{
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StartCoroutine(ScreenGlitchManager.Instance.TriggerGlitchEffect());
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yield return new WaitForSeconds(1.0f);
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GameManager.Instance.ReStartGameplay();
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GameManager.Instance.StartGameplay();
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}
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}
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}
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26
Assets/Script/Gameplay/Global/GameManager.cs
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26
Assets/Script/Gameplay/Global/GameManager.cs
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@@ -0,0 +1,26 @@
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using System;
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using Core;
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namespace Script.Gameplay.Global
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{
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public class GameManager : MonoSingleton<GameManager>
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{
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public event Action OnGameStart;
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private void Start()
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{
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ScenesManager.Instance.LoadMainMenu();
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}
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public void StartGameplay()
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{
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ScenesManager.Instance.LoadGameplay("Level1");
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OnGameStart?.Invoke();
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}
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public void StartTest()
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{
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ScenesManager.Instance.LoadGameplay("Test");
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OnGameStart?.Invoke();
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}
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}
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}
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3
Assets/Script/Gameplay/Global/GameManager.cs.meta
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3
Assets/Script/Gameplay/Global/GameManager.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: db200c814b6e4465843d7ebc113fd9d0
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timeCreated: 1760362855
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