fix(): 修复重启后切换模式后相机丢失BUG,修复重启后UI绑定失效的BUG,将GameManager移动到Gameplay

This commit is contained in:
2025-10-26 09:56:23 +08:00
parent 95616f8c10
commit 9094b17a3d
7 changed files with 55 additions and 367 deletions

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@@ -1,20 +0,0 @@
using System;
namespace Core
{
public class GameManager : MonoSingleton<GameManager>
{
public event Action OnGameStart;
private void Start()
{
ScenesManager.Instance.LoadMainMenu();
}
public void ReStartGameplay()
{
ScenesManager.Instance.LoadGameplay("Level1");
OnGameStart?.Invoke();
}
}
}

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: db200c814b6e4465843d7ebc113fd9d0
timeCreated: 1760362855

View File

@@ -41,11 +41,17 @@ namespace Core
public void LoadGameplay(string sceneName)
{
StartCoroutine(SwitchGameplay(sceneName));
if (!isLoadGameplayUI)
ReLoadUIScene();
}
public void ReLoadUIScene()
{
if (isLoadGameplayUI)
{
StartCoroutine(LoadSceneAdditive("UIScene"));
isLoadGameplayUI = true;
StartCoroutine(UnloadScene("UIScene"));
}
StartCoroutine(LoadSceneAdditive("UIScene"));
isLoadGameplayUI = true;
}
private IEnumerator SwitchGameplay(string newScene)