feat(MeshRenderer): 实现MeshRenderer的可编辑组件
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@@ -76,6 +76,7 @@ GameObject:
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- component: {fileID: 4491785711269447504}
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- component: {fileID: 1364031631549404635}
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- component: {fileID: 1226289750762660579}
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m_Layer: 0
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m_Name: Transport
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m_TagString: Untagged
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@@ -211,3 +212,17 @@ MonoBehaviour:
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playerLayer:
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serializedVersion: 2
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m_Bits: 256
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--- !u!114 &8139852752985491886
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6314903437700050095}
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m_Enabled: 1
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m_Name:
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isOpenInEditor: 1
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