feat(MeshRenderer): 实现MeshRenderer的可编辑组件

This commit is contained in:
2025-10-23 09:45:56 +08:00
parent 798b07aa53
commit 869d5794f3
14 changed files with 230 additions and 12 deletions

View File

@@ -14,6 +14,7 @@ GameObject:
- component: {fileID: 8785614081330407045}
- component: {fileID: 220912239936987690}
- component: {fileID: -7803032184951374842}
- component: {fileID: 5936472319330568279}
m_Layer: 0
m_Name: PressurePlate
m_TagString: Untagged
@@ -136,7 +137,6 @@ MonoBehaviour:
isEnableInteract: 1
isEnableEdit: 1
isEnableConnect: 1
isEnablePlayerConnect: 1
componentName:
needSignalCount: 1
isOpenInEditor: 1
@@ -145,3 +145,17 @@ MonoBehaviour:
m_Bits: 4294967295
plateSize: {x: 1.2, y: 0.4, z: 1.2}
plateOffset: {x: 0, y: 0.5, z: 0}
--- !u!114 &5936472319330568279
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2191333364839819432}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ce12e438b058416294facd94fdcec417, type: 3}
m_Name:
m_EditorClassIdentifier:
isEnableEdit: 1
isOpenInEditor: 1