feat(MeshRenderer): 实现MeshRenderer的可编辑组件
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@@ -14,6 +14,7 @@ GameObject:
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- component: {fileID: 8785614081330407045}
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- component: {fileID: 220912239936987690}
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- component: {fileID: -7803032184951374842}
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- component: {fileID: 5936472319330568279}
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m_Layer: 0
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m_Name: PressurePlate
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m_TagString: Untagged
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@@ -136,7 +137,6 @@ MonoBehaviour:
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isEnableInteract: 1
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isEnableEdit: 1
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isEnableConnect: 1
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isEnablePlayerConnect: 1
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componentName:
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needSignalCount: 1
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isOpenInEditor: 1
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@@ -145,3 +145,17 @@ MonoBehaviour:
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m_Bits: 4294967295
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plateSize: {x: 1.2, y: 0.4, z: 1.2}
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plateOffset: {x: 0, y: 0.5, z: 0}
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--- !u!114 &5936472319330568279
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2191333364839819432}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: ce12e438b058416294facd94fdcec417, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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isEnableEdit: 1
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isOpenInEditor: 1
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