feat(MeshRenderer): 实现MeshRenderer的可编辑组件
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@@ -76,6 +76,7 @@ GameObject:
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- component: {fileID: 3675454749213569031}
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- component: {fileID: 1931740156992591536}
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- component: {fileID: 7403824303730881351}
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- component: {fileID: 7645408395893201992}
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m_Layer: 0
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m_Name: MovingPlatform
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m_TagString: Untagged
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@@ -200,10 +201,23 @@ MonoBehaviour:
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isEnableInteract: 1
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isEnableEdit: 1
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isEnableConnect: 1
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isEnablePlayerConnect: 1
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componentName:
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needSignalCount: 1
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isOpenInEditor: 1
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startPositionObject: {fileID: 3154147150921727065}
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targetPositionObject: {fileID: 2516956888757501734}
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moveSpeed: 2
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--- !u!114 &7645408395893201992
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7005547257201551238}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: ce12e438b058416294facd94fdcec417, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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isEnableEdit: 1
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isOpenInEditor: 1
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