feat(MeshRenderer): 实现MeshRenderer的可编辑组件
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@@ -14,6 +14,7 @@ GameObject:
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- component: {fileID: 6559594074799131378}
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- component: {fileID: 605469399670797709}
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- component: {fileID: 6634784627554641663}
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- component: {fileID: 2193460980332421362}
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m_Layer: 0
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m_Name: Door
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m_TagString: Untagged
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@@ -122,7 +123,6 @@ MonoBehaviour:
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isEnableInteract: 1
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isEnableEdit: 1
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isEnableConnect: 1
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isEnablePlayerConnect: 1
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componentName:
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needSignalCount: 1
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isOpenInEditor: 1
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@@ -140,3 +140,17 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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isEnableEdit: 1
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isOpenInEditor: 1
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--- !u!114 &2193460980332421362
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2729643726423589850}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: ce12e438b058416294facd94fdcec417, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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isEnableEdit: 1
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isOpenInEditor: 1
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