fix():修复重启时花屏效果未关闭的BUG
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@@ -43,7 +43,7 @@ namespace Script.Gameplay.Global
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{
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int beTriggerCycle = GameDataManager.Instance.TotalLoopCount;
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stackOverflowBugLogs.Add(new StackOverflowBUGLog(targetTransform, beTriggerCycle));
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GameManager.Instance.ReStartGame();
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StartCoroutine(GameManager.Instance.ReStartGame());
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}
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public void GenerateBUGCubes()
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@@ -27,7 +27,7 @@ namespace Script.Gameplay.Global
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_gameCountdownManager.OnFinish.AddListener(() =>
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{
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if (IsOpenRestartGameOnCountdownFinish)
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StartCoroutine(OnCountDown());
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StartCoroutine(GameManager.Instance.ReStartGame());
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}
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);
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}
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@@ -36,12 +36,5 @@ namespace Script.Gameplay.Global
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{
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_gameCountdownManager.StartLevelTimer();
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}
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public IEnumerator OnCountDown()
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{
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StartCoroutine(ScreenGlitchManager.Instance.TriggerGlitchEffect());
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yield return new WaitForSeconds(1.0f);
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GameManager.Instance.ReStartGame();
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}
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}
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}
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@@ -1,6 +1,9 @@
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using System;
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using System.Collections;
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using Core;
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using UnityEngine;
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namespace Script.Gameplay.Global
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{
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public class GameManager : MonoSingleton<GameManager>
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@@ -26,8 +29,10 @@ namespace Script.Gameplay.Global
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OnGameStart?.Invoke();
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}
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public void ReStartGame()
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public IEnumerator ReStartGame()
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{
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StartCoroutine(ScreenGlitchManager.Instance.TriggerGlitchEffect());
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yield return new WaitForSeconds(1.0f);
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ScenesManager.Instance.LoadGameplay(currentStartGameMode);
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OnGameStart?.Invoke();
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}
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@@ -45,5 +45,12 @@ namespace Script.Gameplay.Global
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yield return new WaitForSeconds(glitchDuration);
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SetFeatureActive(false);
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}
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protected override void OnDestroy()
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{
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base.OnDestroy();
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// 确保在销毁时禁用特效
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SetFeatureActive(false);
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}
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}
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}
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