feat(): 大量更新

This commit is contained in:
2025-10-15 21:31:13 +08:00
parent b636c19b01
commit 56a94e99c5
178 changed files with 10942 additions and 446 deletions

View File

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using UnityEngine;
namespace Gameplay
{
[System.Serializable]
public class EffectData
{
public EffectType type; // 效果类型,例如攻击、治疗、抽卡
public int value; // 参数值
public TargetType target; // 可选参数:目标类型("self", "enemy", "all"
}
public enum TargetType
{
Self,
Enemy,
All,
None
}
public enum EffectType
{
Damage,
Heal,
}
}