refactor(Facility): 使用继承让所有机关都拥有了独自的 可交互 可编辑 可连接设定。大面积重构

This commit is contained in:
2025-10-22 17:34:58 +08:00
parent acd8282ff0
commit 5198a80318
61 changed files with 1516 additions and 889 deletions

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@@ -9,8 +9,10 @@ namespace Script.Gameplay.Interface
public interface IEditableComponent
{
public bool IsEditableActive { get; set; }
public bool IsEnableEdit { get; set; }
//public bool IsComponentActive { get; set; }
public bool IsOpenInEditor { get; set; }
public string ComponentName { get; set; }
public LockLevel LockLevel { get; }
//public LockLevel LockLevel { get; }
}
}