refactor(Facility): 使用继承让所有机关都拥有了独自的 可交互 可编辑 可连接设定。大面积重构
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@@ -11,7 +11,6 @@ GameObject:
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- component: {fileID: 3847687401012981401}
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- component: {fileID: 2162166433128526064}
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- component: {fileID: 6287391807755848414}
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- component: {fileID: 1340299133424398822}
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m_Layer: 0
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m_Name: Sphere
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m_TagString: Untagged
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@@ -28,7 +27,7 @@ Transform:
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m_GameObject: {fileID: 4251861204989412305}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0.48, z: 0}
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m_LocalPosition: {x: 0, y: 0.45, z: 0}
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m_LocalScale: {x: 0.47, y: 0.47, z: 0.47}
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m_ConstrainProportionsScale: 1
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m_Children: []
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@@ -84,27 +83,6 @@ MeshRenderer:
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!135 &1340299133424398822
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SphereCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4251861204989412305}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 3
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m_Radius: 0.5
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m_Center: {x: 0, y: 0, z: 0}
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--- !u!1 &6268190613584218029
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GameObject:
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m_ObjectHideFlags: 0
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@@ -136,7 +114,7 @@ Transform:
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 25, y: 0.8, z: -5}
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m_LocalScale: {x: -0.51, y: 0.8, z: 0.46}
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m_LocalScale: {x: 0.6, y: 0.6, z: 0.6}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 3847687401012981401}
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@@ -225,7 +203,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 2791e039b8344f45ad6dc86f5188d82d, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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isActive: 1
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isEnableEdit: 1
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isOpenInEditor: 1
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--- !u!114 &3535959014221630543
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -238,6 +217,12 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: cc0b1376aefb4cccb530717966b48bf5, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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isEnableInteract: 1
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isEnableEdit: 1
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isEnableConnect: 1
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componentName:
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needSignalCount: 2
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controlTarget: {fileID: 0}
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IsActive: 0
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isOpenInEditor: 1
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controlTarget:
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- {fileID: 0}
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IsBeActive: 0
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