feat(Console MovePlateform): 实现控制台和移动平台
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70
Assets/Script/Gameplay/Edit/BaseFacilityController.cs
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70
Assets/Script/Gameplay/Edit/BaseFacilityController.cs
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using System.Collections.Generic;
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using Script.Gameplay.Connect;
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using Script.Gameplay.Interface;
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using UnityEngine;
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public class BaseFacilityController : MonoBehaviour, IInteractable, IEditableComponent, IConnectable, ISignalSender
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{
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public bool IsEnablePlayerConnect { get => throw new System.NotImplementedException(); set => throw new System.NotImplementedException(); }
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public List<ConnectionLine> ConnectionLines { get => throw new System.NotImplementedException(); set => throw new System.NotImplementedException(); }
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public bool IsEnableActive { get => throw new System.NotImplementedException(); set => throw new System.NotImplementedException(); }
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public bool IsEnableEdit { get => throw new System.NotImplementedException(); set => throw new System.NotImplementedException(); }
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bool IEditableComponent.IsComponentActive { get => throw new System.NotImplementedException(); set => throw new System.NotImplementedException(); }
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string IEditableComponent.ComponentName { get => throw new System.NotImplementedException(); set => throw new System.NotImplementedException(); }
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LockLevel IEditableComponent.LockLevel => throw new System.NotImplementedException();
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public string GetConnectableName()
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{
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throw new System.NotImplementedException();
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}
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public GameObject GetGameObject()
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{
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throw new System.NotImplementedException();
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}
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public string GetInteractPrompt()
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{
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throw new System.NotImplementedException();
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}
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public Vector3 GetPosition()
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{
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throw new System.NotImplementedException();
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}
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public void Interact(GameObject interactor)
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{
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throw new System.NotImplementedException();
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}
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public void OnGazeEnter(GameObject editor)
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{
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throw new System.NotImplementedException();
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}
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public void OnGazeEnter()
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{
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throw new System.NotImplementedException();
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}
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public void OnGazeExit(GameObject editor)
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{
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throw new System.NotImplementedException();
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}
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public void OnGazeExit()
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{
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throw new System.NotImplementedException();
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}
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public void OnSignalReceived(bool active, GameObject sender)
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{
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throw new System.NotImplementedException();
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}
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public void SendSignal(bool active)
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{
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throw new System.NotImplementedException();
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}
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}
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