refactor(Facility): 使用继承让所有机关都拥有了独自的 可交互 可编辑 可连接设定。大面积重构
This commit is contained in:
@@ -76,7 +76,7 @@ namespace Script.Gameplay.Player
|
||||
|
||||
if (playerConnectController != null)
|
||||
{
|
||||
playerConnectController.IsEnableConnecting = false;
|
||||
playerConnectController.IsEnablePlayerConnecting = false;
|
||||
}
|
||||
break;
|
||||
case WatchMode.Outside:
|
||||
@@ -92,7 +92,7 @@ namespace Script.Gameplay.Player
|
||||
|
||||
if (playerConnectController != null)
|
||||
{
|
||||
playerConnectController.IsEnableConnecting = true;
|
||||
playerConnectController.IsEnablePlayerConnecting = true;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user