refactor(Facility): 使用继承让所有机关都拥有了独自的 可交互 可编辑 可连接设定。大面积重构
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Assets/Script/Gameplay/Interface/ISignalSender.cs
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8
Assets/Script/Gameplay/Interface/ISignalSender.cs
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using UnityEngine;
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namespace Script.Gameplay.Interface
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{
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public interface ISignalSender
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{
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public void SendSignal(bool active, GameObject sender);
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}
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}
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