refactor(Facility): 使用继承让所有机关都拥有了独自的 可交互 可编辑 可连接设定。大面积重构

This commit is contained in:
2025-10-22 17:34:58 +08:00
parent 3cdd41ea49
commit 3a0b202325
61 changed files with 1516 additions and 889 deletions

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using UnityEngine;
namespace Script.Gameplay.Interface
{
public interface ISignalReceiver
{
public void OnSignalReceived(bool active, GameObject sender);
}
}