refactor(Facility): 使用继承让所有机关都拥有了独自的 可交互 可编辑 可连接设定。大面积重构
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@@ -9,8 +9,10 @@ namespace Script.Gameplay.Interface
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public interface IEditableComponent
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{
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public bool IsEditableActive { get; set; }
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public bool IsEnableEdit { get; set; }
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//public bool IsComponentActive { get; set; }
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public bool IsOpenInEditor { get; set; }
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public string ComponentName { get; set; }
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public LockLevel LockLevel { get; }
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//public LockLevel LockLevel { get; }
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}
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}
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