refactor(Facility): 使用继承让所有机关都拥有了独自的 可交互 可编辑 可连接设定。大面积重构

This commit is contained in:
2025-10-22 17:34:58 +08:00
parent 3cdd41ea49
commit 3a0b202325
61 changed files with 1516 additions and 889 deletions

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using System.Collections.Generic;
using UnityEngine;
using Script.Gameplay.Interface;
using Script.Gameplay.Connect;
namespace Script.Gameplay.Facility
{
public class LeverInteractController : BaseFacilityController
{
private bool isPulled = false;
public override string GetInteractPrompt()
{
return "按F拉动拉杆";
}
public override void Interact(GameObject interactor)
{
if (!IsEnableInteract) return;
isPulled = !isPulled;
SendSignal(isPulled, this.gameObject);
// 可选:拉杆动画
//Debug.Log(isPulled ? "Lever pulled down" : "Lever reset");
}
public override void OnGazeEnter(GameObject go)
{
// 可选:高亮拉杆
}
public override void OnGazeExit(GameObject go)
{
// 可选:取消高亮
}
}
}