refactor(Facility): 使用继承让所有机关都拥有了独自的 可交互 可编辑 可连接设定。大面积重构
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@@ -1,6 +1,7 @@
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using System;
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using UnityEngine;
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using System.Collections.Generic;
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using Script.Gameplay.Interface;
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using Core;
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namespace Script.Gameplay.Connect
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