feat():完成屏幕故障的音效添加
This commit is contained in:
@@ -10,6 +10,7 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 4221136162904276318}
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- component: {fileID: 4221136162904276318}
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- component: {fileID: 9080026706464259533}
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- component: {fileID: 9080026706464259533}
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- component: {fileID: 3038609949214541956}
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m_Layer: 0
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m_Layer: 0
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m_Name: ScreenGlitchManager
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m_Name: ScreenGlitchManager
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -47,3 +48,101 @@ MonoBehaviour:
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rendererData: {fileID: 11400000, guid: c40be3174f62c4acf8c1216858c64956, type: 2}
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rendererData: {fileID: 11400000, guid: c40be3174f62c4acf8c1216858c64956, type: 2}
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featureName: ScreenGlitchFeature
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featureName: ScreenGlitchFeature
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glitchDuration: 1
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glitchDuration: 1
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GlitchSoundSource: {fileID: 3038609949214541956}
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GlitchSoundClip: {fileID: 8300000, guid: c30608484fbebf54cb5369393740e335, type: 3}
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--- !u!82 &3038609949214541956
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AudioSource:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3963564801859128168}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 0}
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m_PlayOnAwake: 1
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m_Volume: 1
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m_Pitch: 1
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Loop: 0
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 128
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DopplerLevel: 1
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MinDistance: 1
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MaxDistance: 500
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Pan2D: 0
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rolloffMode: 0
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BypassEffects: 0
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BypassListenerEffects: 0
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BypassReverbZones: 0
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rolloffCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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panLevelCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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spreadCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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reverbZoneMixCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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@@ -17,6 +17,9 @@ namespace Script.Gameplay.Global
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[Tooltip("要控制的 RendererFeature 名称")] public string featureName = "ScreenGlitchFeature";
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[Tooltip("要控制的 RendererFeature 名称")] public string featureName = "ScreenGlitchFeature";
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[SerializeField] private float glitchDuration = 1f;
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[SerializeField] private float glitchDuration = 1f;
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[SerializeField] private AudioSource GlitchSoundSource;
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[SerializeField] private AudioClip GlitchSoundClip;
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public void SetFeatureActive(bool active)
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public void SetFeatureActive(bool active)
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{
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{
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if (rendererData == null)
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if (rendererData == null)
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@@ -42,6 +45,10 @@ namespace Script.Gameplay.Global
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public IEnumerator TriggerGlitchEffect()
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public IEnumerator TriggerGlitchEffect()
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{
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{
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SetFeatureActive(true);
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SetFeatureActive(true);
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if (GlitchSoundSource != null && GlitchSoundClip != null)
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{
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GlitchSoundSource.PlayOneShot(GlitchSoundClip);
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}
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yield return new WaitForSeconds(glitchDuration);
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yield return new WaitForSeconds(glitchDuration);
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SetFeatureActive(false);
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SetFeatureActive(false);
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}
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}
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