fix(RigidbodyEdit): 修复无法正确初始化控制RigidbodyEdit的初始状态
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@@ -34,7 +34,7 @@ namespace Script.Gameplay.Edit
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{
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{
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_rigidbody = GetComponent<Rigidbody>();
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_rigidbody = GetComponent<Rigidbody>();
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//应用序列化的初始状态
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//应用序列化的初始状态
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_rigidbody.isKinematic = !IsEnableEdit;
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_rigidbody.isKinematic = !isOpenInEditor;
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}
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}
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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@@ -43,7 +43,7 @@ namespace Script.Gameplay.Edit
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//在编辑器中即时生效
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//在编辑器中即时生效
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_rigidbody = _rigidbody == null ? GetComponent<Rigidbody>() : _rigidbody;
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_rigidbody = _rigidbody == null ? GetComponent<Rigidbody>() : _rigidbody;
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if (_rigidbody != null)
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if (_rigidbody != null)
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_rigidbody.isKinematic = !IsEnableEdit;
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_rigidbody.isKinematic = !isOpenInEditor;
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}
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}
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#endif
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#endif
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}
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}
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