fix(RigidbodyEdit): 修复无法正确初始化控制RigidbodyEdit的初始状态

This commit is contained in:
2025-10-25 11:55:31 +08:00
parent cdf1514467
commit 2f1ad467aa

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@@ -34,7 +34,7 @@ namespace Script.Gameplay.Edit
{ {
_rigidbody = GetComponent<Rigidbody>(); _rigidbody = GetComponent<Rigidbody>();
//应用序列化的初始状态 //应用序列化的初始状态
_rigidbody.isKinematic = !IsEnableEdit; _rigidbody.isKinematic = !isOpenInEditor;
} }
#if UNITY_EDITOR #if UNITY_EDITOR
@@ -43,7 +43,7 @@ namespace Script.Gameplay.Edit
//在编辑器中即时生效 //在编辑器中即时生效
_rigidbody = _rigidbody == null ? GetComponent<Rigidbody>() : _rigidbody; _rigidbody = _rigidbody == null ? GetComponent<Rigidbody>() : _rigidbody;
if (_rigidbody != null) if (_rigidbody != null)
_rigidbody.isKinematic = !IsEnableEdit; _rigidbody.isKinematic = !isOpenInEditor;
} }
#endif #endif
} }