From 2f1ad467aab3adc0a2a8675567ff130fa4202138 Mon Sep 17 00:00:00 2001 From: GanX <2423855310@qq.com> Date: Sat, 25 Oct 2025 11:55:31 +0800 Subject: [PATCH] =?UTF-8?q?fix(RigidbodyEdit):=20=E4=BF=AE=E5=A4=8D?= =?UTF-8?q?=E6=97=A0=E6=B3=95=E6=AD=A3=E7=A1=AE=E5=88=9D=E5=A7=8B=E5=8C=96?= =?UTF-8?q?=E6=8E=A7=E5=88=B6RigidbodyEdit=E7=9A=84=E5=88=9D=E5=A7=8B?= =?UTF-8?q?=E7=8A=B6=E6=80=81?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Script/Gameplay/Edit/RigidbodyEditableController.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Script/Gameplay/Edit/RigidbodyEditableController.cs b/Assets/Script/Gameplay/Edit/RigidbodyEditableController.cs index ad6aec0..1f57ac8 100644 --- a/Assets/Script/Gameplay/Edit/RigidbodyEditableController.cs +++ b/Assets/Script/Gameplay/Edit/RigidbodyEditableController.cs @@ -34,7 +34,7 @@ namespace Script.Gameplay.Edit { _rigidbody = GetComponent(); //应用序列化的初始状态 - _rigidbody.isKinematic = !IsEnableEdit; + _rigidbody.isKinematic = !isOpenInEditor; } #if UNITY_EDITOR @@ -43,7 +43,7 @@ namespace Script.Gameplay.Edit //在编辑器中即时生效 _rigidbody = _rigidbody == null ? GetComponent() : _rigidbody; if (_rigidbody != null) - _rigidbody.isKinematic = !IsEnableEdit; + _rigidbody.isKinematic = !isOpenInEditor; } #endif }