diff --git a/Assets/Script/Gameplay/Edit/RigidbodyEditableController.cs b/Assets/Script/Gameplay/Edit/RigidbodyEditableController.cs index ad6aec0..1f57ac8 100644 --- a/Assets/Script/Gameplay/Edit/RigidbodyEditableController.cs +++ b/Assets/Script/Gameplay/Edit/RigidbodyEditableController.cs @@ -34,7 +34,7 @@ namespace Script.Gameplay.Edit { _rigidbody = GetComponent(); //应用序列化的初始状态 - _rigidbody.isKinematic = !IsEnableEdit; + _rigidbody.isKinematic = !isOpenInEditor; } #if UNITY_EDITOR @@ -43,7 +43,7 @@ namespace Script.Gameplay.Edit //在编辑器中即时生效 _rigidbody = _rigidbody == null ? GetComponent() : _rigidbody; if (_rigidbody != null) - _rigidbody.isKinematic = !IsEnableEdit; + _rigidbody.isKinematic = !isOpenInEditor; } #endif }