feat(Read): 将阅读修改为R键,并添加阅读提示
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@@ -1,5 +1,140 @@
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@@ -460,6 +596,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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IsOpenOnFirstLoad: 1
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reminderInteractPrefab: {fileID: 1372230259415100561}
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reminderReadPrefab: {fileID: 485939746293016442}
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reminderConnectPrefab: {fileID: 1566038821549990303}
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reminderSetPointPrefab: {fileID: 8649771482720941180}
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reminderDeleteLinePrefab: {fileID: 2108696256597691169}
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@@ -136,6 +136,15 @@ namespace Script.Gameplay.Input
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Read"",
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""type"": ""Button"",
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""id"": ""fa5376df-3b5c-46fe-a07b-6078433ec971"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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@@ -314,6 +323,17 @@ namespace Script.Gameplay.Input
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""action"": ""ShowNextDialogue"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""15819353-a9d0-43b3-92b2-c89ec003b41c"",
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""path"": ""<Keyboard>/r"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Read"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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@@ -334,6 +354,7 @@ namespace Script.Gameplay.Input
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m_Player_SetInput = m_Player.FindAction("SetInput", throwIfNotFound: true);
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m_Player_CutLine = m_Player.FindAction("CutLine", throwIfNotFound: true);
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m_Player_ShowNextDialogue = m_Player.FindAction("ShowNextDialogue", throwIfNotFound: true);
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m_Player_Read = m_Player.FindAction("Read", throwIfNotFound: true);
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}
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~@PlayerInputActions()
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@@ -412,6 +433,7 @@ namespace Script.Gameplay.Input
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private readonly InputAction m_Player_SetInput;
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private readonly InputAction m_Player_CutLine;
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private readonly InputAction m_Player_ShowNextDialogue;
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private readonly InputAction m_Player_Read;
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public struct PlayerActions
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{
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private @PlayerInputActions m_Wrapper;
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@@ -428,6 +450,7 @@ namespace Script.Gameplay.Input
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public InputAction @SetInput => m_Wrapper.m_Player_SetInput;
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public InputAction @CutLine => m_Wrapper.m_Player_CutLine;
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public InputAction @ShowNextDialogue => m_Wrapper.m_Player_ShowNextDialogue;
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public InputAction @Read => m_Wrapper.m_Player_Read;
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public InputActionMap Get() { return m_Wrapper.m_Player; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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@@ -473,6 +496,9 @@ namespace Script.Gameplay.Input
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@ShowNextDialogue.started += instance.OnShowNextDialogue;
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@ShowNextDialogue.performed += instance.OnShowNextDialogue;
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@ShowNextDialogue.canceled += instance.OnShowNextDialogue;
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@Read.started += instance.OnRead;
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@Read.performed += instance.OnRead;
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@Read.canceled += instance.OnRead;
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}
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private void UnregisterCallbacks(IPlayerActions instance)
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@@ -513,6 +539,9 @@ namespace Script.Gameplay.Input
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@ShowNextDialogue.started -= instance.OnShowNextDialogue;
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@ShowNextDialogue.performed -= instance.OnShowNextDialogue;
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@ShowNextDialogue.canceled -= instance.OnShowNextDialogue;
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@Read.started -= instance.OnRead;
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@Read.performed -= instance.OnRead;
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@Read.canceled -= instance.OnRead;
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}
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public void RemoveCallbacks(IPlayerActions instance)
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@@ -544,6 +573,7 @@ namespace Script.Gameplay.Input
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void OnSetInput(InputAction.CallbackContext context);
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void OnCutLine(InputAction.CallbackContext context);
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void OnShowNextDialogue(InputAction.CallbackContext context);
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void OnRead(InputAction.CallbackContext context);
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}
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}
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}
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@@ -56,7 +56,7 @@ namespace Script.Gameplay.Player
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Debug.LogWarning("FirstPersonRaycaster not found! Please assign or add it to the player.");
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var input = InputManager.Instance.Input;
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input.Player.Interact.performed += ctx =>
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input.Player.Read.performed += ctx =>
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{
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if (!isEnablePlayerDialogue) return;
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if (CurrentDialogueTarget == null) return;
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@@ -9,6 +9,7 @@ namespace UI
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public class PlayerGazeReminder : UIBase
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{
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[SerializeField] private GameObject reminderInteractPrefab;
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[SerializeField] private GameObject reminderReadPrefab;
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[SerializeField] private GameObject reminderConnectPrefab;
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[SerializeField] private GameObject reminderSetPointPrefab;
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[SerializeField] private GameObject reminderDeleteLinePrefab;
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@@ -51,8 +52,8 @@ namespace UI
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private void OnGetDialogueController(PlayerDialogueController controller)
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{
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playerDialogueController = controller;
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playerDialogueController.OnGazeEnterDialogue += (obj) => reminderInteractPrefab.SetActive(true);
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playerDialogueController.OnGazeExitDialogue += (obj) => reminderInteractPrefab.SetActive(false);
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playerDialogueController.OnGazeEnterDialogue += (obj) => reminderReadPrefab.SetActive(true);
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playerDialogueController.OnGazeExitDialogue += (obj) => reminderReadPrefab.SetActive(false);
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}
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}
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}
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@@ -112,6 +112,15 @@
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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},
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{
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"name": "Read",
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"type": "Button",
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"id": "fa5376df-3b5c-46fe-a07b-6078433ec971",
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"expectedControlType": "",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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}
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],
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"bindings": [
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@@ -290,6 +299,17 @@
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"action": "ShowNextDialogue",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "15819353-a9d0-43b3-92b2-c89ec003b41c",
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"path": "<Keyboard>/r",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Read",
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"isComposite": false,
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"isPartOfComposite": false
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}
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]
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}
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