This commit is contained in:
2025-10-25 15:43:10 +08:00
15 changed files with 5081 additions and 19 deletions

View File

@@ -34,7 +34,11 @@ namespace Script.Gameplay.Edit
{
_rigidbody = GetComponent<Rigidbody>();
//应用序列化的初始状态
<<<<<<< HEAD
_rigidbody.isKinematic = !IsEnableEdit;
=======
_rigidbody.isKinematic = !isOpenInEditor;
>>>>>>> 2f1ad467aab3adc0a2a8675567ff130fa4202138
}
#if UNITY_EDITOR
@@ -43,7 +47,11 @@ namespace Script.Gameplay.Edit
//在编辑器中即时生效
_rigidbody = _rigidbody == null ? GetComponent<Rigidbody>() : _rigidbody;
if (_rigidbody != null)
<<<<<<< HEAD
_rigidbody.isKinematic = !IsEnableEdit;
=======
_rigidbody.isKinematic = !isOpenInEditor;
>>>>>>> 2f1ad467aab3adc0a2a8675567ff130fa4202138
}
#endif
}