feat(Connection):添加新的激光材质
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64
Assets/Art/Material/LaserEmission.mat
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64
Assets/Art/Material/LaserEmission.mat
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@@ -0,0 +1,64 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &-2635100871134526207
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m_ObjectHideFlags: 11
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m_PrefabInstance: {fileID: 0}
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Name:
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version: 7
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: LaserEmission
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m_Shader: {fileID: -6465566751694194690, guid: 0723d73a27edb9b479c87565aca7f7be,
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type: 3}
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 2
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_LightmapsInd:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _ChangeSpeed: 0.3
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- _EmissionStrength: 2
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- _LaserThickness: 100
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- _LaserWideVFX: 12.86
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- _ParticleStrength: 2.5
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- _QueueControl: 0
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- _QueueOffset: 0
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m_Colors:
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- _CellShape: {r: 0.2, g: 1.3, b: 0, a: 0}
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- _LaserColor: {r: 0.052407973, g: 0.16948298, b: 0.61725056, a: 0}
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m_BuildTextureStacks: []
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