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2025TapTapGameJam/Assets/Script/Gameplay/StartMenuBallRotation.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Script.Gameplay
{
public class StartMenuBallRotation : MonoBehaviour
{
[SerializeField] private float rotationSpeedY = 50f; // Y轴旋转速度
[SerializeField] private float rotationSpeedX = 15f; // X轴旋转速度
[SerializeField] private float rotationSpeedZ = 8f; // Z轴旋转速度
void Update()
{
// 多轴旋转
transform.Rotate(
rotationSpeedX * Time.deltaTime,
rotationSpeedY * Time.deltaTime,
rotationSpeedZ * Time.deltaTime,
Space.Self
);
}
}
}