2025-10-15 21:31:13 +08:00
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using UnityEngine;
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namespace Core
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{
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public interface IInputManager
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{
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2025-10-27 21:41:25 +08:00
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// public Vector2 Move { get; }
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// public Vector2 Look { get; }
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// public bool JumpPressed { get; }
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// public bool PausePressed { get; }
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// public bool InteractPressed { get; }
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2025-10-15 21:31:13 +08:00
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public void SetCursorState(bool visible, CursorLockMode lockMode);
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public void SetInputForLook(bool enabled);
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public void SetInputForMove(bool enabled);
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}
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}
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