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2025TapTapGameJam/Assets/Script/Gameplay/Edit/MeshRenderEditableController.cs

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using UnityEngine;
using Script.Gameplay.Interface;
namespace Script.Gameplay.Edit
{
[RequireComponent(typeof(MeshRenderer))]
public class MeshRenderEditableController : MonoBehaviour, IEditableComponent
{
[SerializeField] private bool isEnableEdit = true;
public bool IsEnableEdit
{
get => isEnableEdit;
set => isEnableEdit = value;
}
[SerializeField] private bool isOpenInEditor = true;
public bool IsOpenInEditor
{
get => isOpenInEditor;
set
{
isOpenInEditor = value;
if (_meshRender != null)
_meshRender.enabled = isOpenInEditor;
}
}
public string ComponentName { get; set; } = "MeshRenderer";
private MeshRenderer _meshRender;
private void Awake()
{
_meshRender = GetComponent<MeshRenderer>();
// 应用序列化的初始状态
_meshRender.enabled = IsOpenInEditor;
}
#if UNITY_EDITOR
private void OnValidate()
{
// 在编辑器中即时生效
_meshRender = _meshRender == null ? GetComponent<MeshRenderer>() : _meshRender;
if (_meshRender != null)
_meshRender.enabled = IsOpenInEditor;
}
#endif
}
}